Notes
Movement:
- the frog form is too fast, and the horizontal acceleration on it feels a little odd mid-air and on the ground
Frapple:
- only allow it during the frog form
- when frappling from standstill, there is a long pause before the frapple begins to retract, this doesn't feel good
- frapple sometimes overcorrected and goes in the direction that the player doesn't intend it to (click to the right of froghyun but it shoots to the left)
- frapple releasing feels unintuitive and slow (maybe release when movement keys are pressed)
- occasionally the frapple shoots through the tiles (maybe due to Unity execution order?? fixed update, update vs. oncollision https://docs.unity3d.com/Manual/ExecutionOrder.html)
Dash:
- can't dash from frapple that is attached to a wall (due to collision check after dash (stop dashing if colliding)); add a bool or timer?
Animation:
- clean up sprite sheet for frog movement so that the jump doesn't have fragments of another frame :0
Bugs:
- attack throws an error (unfinished)