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(1 edit) (+1)

Yeah... probably any definition is going to fall down at some point, >_<.

Granted, Chess's imperfect information is related to the number of potential moves and directions a match can take from any given point going forward, and not knowing what the opponent will take, as opposed to 'hidden' information like cards in a player's hand.

But, I realized after posting that definition wasn't going to hold up in all cases. ^_^;

I think there's a point where a thing isn't a game... like an artificial heart isn't a game, for sure, but that doesn't mean there's an easy-to-agree-upon border between game and non-game. {shrug}

Yeah, I think that's the best conclusion possible. There are things that are games, and there are things that aren't games, and there are a lot of things that live in a nebulous state in which they may be a game or not depending on context.