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It took a bit to work out what was going on, but it's a neat spatial puzzle. Getting through a single run was fun, but I don't know that there's enough depth currently that I'd replay it. The strategy mostly seems to be comboing items that add damage with items which can achieve large damage multipliers, with limited variation in how you go about that. Defending against enemy attacks was nice when you could pull it off but seemed less relevant latter in the game as enemy damage numbers got too big to effectively defend against.

A few quality of life features I would have appreciated:

  • The ability to undo actions (at least for moving items around, attacks would be nice too but IIRC there's an item that draws an item from your deck when it breaks, making attacks nondeterministic)
  • A damage total for the entire attack and/or a preview of enemy health after the attack
  • An indicator for which side of the suitcase would be on the bottom after the attack to make it a little easier to reason about how things would be moving around

Overall, an interesting concept executed with a nice amount of polish.