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(+1)

Simple, bonkers, chaos! Very fun, and the exploding dice are a great feature to get rid of stragglers. I enjoyed the game and played through all the demo stages. My only notes:

  • Distance between the paddle and the play area seems a little off. It might just be me (it probably is), but it seemed like the distance is just slightly too short.
  • I'm not sure if the shape of the dice cause them to fly sideways most often, or if it's some other issue, but it was hard to get my dice-balls to fly forward after a bit which slowed the game down a bit.

Honestly though these are very trivial notes and if you did nothing to address either of these it'd still be fun!

(+1)

Ah! I actually shifted the paddle a little higher very late in development. I hadn't tried it on mobile until I uploaded the HTML5 build to itch, and when I did I discovered that having the paddle right at the bottom of the screen meant my finger obscured it while trying to use touch controls. It probably is a little close rather than a little far at this point: in hindsight a check to see if the player is on mobile (and a shift in paddle position if they are) might have offered the best of both worlds.

When it comes to the sideways-shooting dice, I've got no idea what's doing it. If I were to remake this I'd probably specify movement rules rather than simply rely on GDevelop's physics engine for everything, though I am rather fond of the exploding dice myself!