Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Yes it was hard coded to 1/60 instead of deltaTime just in the run + jump mechanic.  I reproduced your results on desktop @144hz.  Thanks for pointing this out.  It is appreciated.  I think I fixed it now, but since I started the Jam late there are probably more bugs.