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Bought the game and am loving playing it on the steam deck. Only weirdness I've seen so far is that when I favorite title.p8 in splore, the title of the game just reads "title" instead of Astra and the New Constellation. It's purely cosmetic, I realize, but consider renaming title.p8 to the game's title and updating the level p8 files accordingly? 

Otherwise, my only frustration so far is relationship between stomp dropping and springs. Specifically, hitting stomp in the air when hitting a spring for the first time should result in an immediate high jump, but instead I have to land on the spring first and then immediately stomp which sometimes/often mutes the height I get the first time. I find that it messes with the flow and has caused a ton of extra deaths. 

Heya, thanks for the feedback and glad you're enjoying the game overall! I'll make a note about the cart names, that's an edge case of sorts I'd not heard about yet. There should be a 1.2 update in April with a few QoL/polish tweaks if things go according to plan, and I can take a look at changing it then once I make sure it won't mess up anything for existing save data (it shouldn't afaik but I'll get some due diligience in here before making the change.) If you get a chance, feel free to shoot me a pic of it running on a Steam Deck - I've not seen that yet and I'm really enjoying seeing folks play Astra on handhelds in general~

With the springs I've heard this a couple of times, but it mostly comes down to the functionality just being different than in some other 2D platformers (and similar to a different set). The game is only concerned with your state as of when you touch the spring, not what you're inputting; if your big bounces from spring plummets are getting negated you might just need to time the plummet slightly earlier so there's no risk of the plummet input being the same frame as the spring contact. I totally get that it can feel like a weird learning curve but it definitely has a good flow once you get there! ✨

(+1)

thanks! The mechanics choice is frustrating, but I get it. Still a ton of fun! :) Here's the shot you requested. This is running natively within the linux version of PICO-8 via splore, launched from normal gaming mode (not the deck's desktop mode). 

(4 edits)

While waiting for 1.2, I decided to try to do a find/replace of any references to title.p8 in the level files to another filename. I tried astra_and_the_new_constellation.p8 and then renamed title.p8 to that. But just making that small change broke the transition from the cart_formerly_named_title.p8 to the level files. It just stops at the end of the loading animation. No idea why. I'll keep trying, but if you have any other suggestions or thoughts as to why it might misbehave, let me know? 

EDIT: I tried astra.p8 instead of the full title with underscores, and that didn't help either. 

EDIT 2: While trying to figure out the problem, I also realized if the files are not stored in the root of /carts, they don't transition either. But even when I store them all in carts instead of a subdirectory (which would be my preference, as I have other multi-file itch carts I'm trying to keep organized), I still can't manage to rename in the code them without breaking the transitions. I'm officially out of ideas now.