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(1 edit)

Edit: upon closer inspection, I realized that I set up some of the controls wrong on the gamepad. I'm sorry about that, and I'm uploading a patch that fixes this issue.

Seems like you put some of your comments in the wrong section...

Main menu:

 -You have controller support, but only let me use the analog for moving through the menu. Why? Why? Is it a Unity default thing? Bought an asset for it? DPAD my nigga

Seems stupid to have D-pad control only for menus, and I'm planning to use the D-pad to assign different weapons to it anyway.

 -At this point I switch to a keyboard and what a surprise: WASD doesn't work. Why? Buy more assets if you need them or hire someone pls. It's the current year, pls.

You can blame liq for this. I had both WASD and arrow keys for movement but he suggested I move the main controls to ASDZXC. (That said I'm sure you would have hated whatever control scheme I came up with so...)

 -You're delaying my selection until the key animates, what are you even doing with this UI? nothing about it is good. Please let me move through the buttons as fast as I can.

See the first sentence.

 -No Enter or Space for selecting menus. Can't say I'm surprised, seems deliberately garbage at this point. And what do you know, it's fucking X. Nope, that's BACK. It's actually C, how did I not realize that.

Yes this is a legit complaint and I'm fixing it. I should have had the option of using 'obvious' keys at lest in the main menu. My bad.

Game: 

-Letters appear 1 per 1 second, I'll kill myself before I read it like that, thanks

Yes I went back and checked. Turns out the value I put had been reset when I lost my prefabs some time ago, and I never realized. My bad. That said you can mash the {{{{{{{{{{{{{C}}}}}}}}}}}}}}}}ONFIRM BUTTON to fill the line instantly. 

 -Game looks fantastic and moves smoothly

Thank you. Finally a good thing.

 -I'm switching to a controller and it's not any better with the UI 

-The menu smoothing is too jarring 

 -Why can't I quit the menu with B, why start only? That's it I'm not gonna spend more time saying the UI is trash, because I've not seen worse UI implementation even in Jam games. I hope the UI is a literal asset you have not put any thought into it. Drop UI entirely if you have to, don't expose people to this cancer.

 -Fucking "Read B". B is {{{{{B}}}}}ACK

See the first sentence.

 -Music is nice and relaxing

You're the first to say this...

-If you leave a character in the previous room (you shouln't be able to)

Yesyou should. It's intended behavior and you need to do this further on.

 and come back, then the screen transition trigger messes up.

Yeah that's true, I forgot to fix it. Will address asap.

 -pls don't do damage if I run into spikes

Why not? They're spikes.

 -killing one character feels liberating -- I want them dead -- not good

You spent several paragraphs sperging about UI and you just drop this line and nothing else? please elaborate.

  -the area exits aren't clear, highlight or signpost them somehow

I think they're clear enough but I see what you mean.

 -those dark rock textures are the most pleasing shit

Thank you.

-on the other hand the cave one is too saturated and makes the player hard to see

True, I kind of rushed the cave room, should have spent more time on the lighting and post process and tweaking the colors.

  -managed to press retry in the amazing UI, now the game window is black and my GPU is screaming

Can you elaborate? I've tested that plenty and never had issues with it.

I'm sorry my UI triggered you to the point of making you unable to enjoy or finish my demo.