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This might be a bit of an ask but does this system play nicely with "height" in top-down games? I've been trying to come up with a solid solution for allowing the character to jump or move across areas of different heights (I've seen solutions using a pseudo z-axis or they might call it z-height).

I know you've made a lot of these types of games (e.g. Secret of Mana) and was wondering if you had any suggestions.

Thanks!

It is possible, yes.
The thing about any collision system is it ultimately comes down to "can I move here? Yes or no." right? That's what place_meeting is.
TDMC allows you to define your own place_meeting function, which you can make as complicated as you want. So: yes, totally possible. Obviously not something that it does "out of the box" but changing how you define the collision check function is all it really takes.

Appreciate the reply, thanks!