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I'm not quite sure what the goal here was. There's a ***ton of items just thrown at the player, but not a single revive item. (Guess that's what makes it roguelite for some reason)

The class change also seemed kinda overkill and unnecessary. 

Overall it plays and feels like someone just copy/pasted their big project into a jam project, made some dialogue to fit the requirements, mashed together some bland maps and called it a day.

Balancing seemed fine for the most part. Not sure why status effects just never disappeared (At one point my therese just had all these effects of burning, bleeding and that hilariously big thorny roots animation on her)

Combat in general felt default to me. Deal as much dmg as you can, heal when getting low.

Humor did not land at all in my case.