Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I have been playing a lot of 0.9, so here are some bugs I found.

Playing arcade mode, and at the start of wave 3 this came up three times in a row, then the game froze, though the music continued to play and I was able to bring up the pause menu.

Null access

Called from local function #3446 (Game.hx line 2002)

Called from Fx.kill (Fx.hx line 78)

Called from fx.Wait.update (fx/Wait.hx line 18)

Called from Game.updateFreeze (Game.hx line 1295)

Called from Game.update (Game.hx line 1121)

Called from App.update (App.hx line 596)

Called from hxd.App.mainLoop (hxd/App.hx line 161)

Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 125)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 122)

Called from local function #5759 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 140)

Called from local function #5760 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 74)

Called from haxe.$MainLoop.tick (C:\HaxeToolkit\haxe\std/haxe/MainLoop.hx line 166)

Called from haxe.$EntryPoint.processEvents (C:\HaxeToolkit\haxe\std/haxe/EntryPoint.hx line 104)

Called from haxe.$EntryPoint.run (C:\HaxeToolkit\haxe\std/haxe/EntryPoint.hx line 136)


It is impossible to leave adventure mode without closing the game.  You can’t open the pause menu in the map, and giving up while in a level sends you back to the map.  

Playing in classic, entered Yareal, then this error came up.


Null access

Called from ent.mon.SnowWorm.run (ent/mon/SnowWorm.hx line 69)

Called from ent.mon.$SnowWorm.__constructor__ (ent/mon/SnowWorm.hx line 27)

Called from Game.spawnBad (Game.hx line 865)

Called from $Game.__constructor__ (Game.hx line 402)

Called from local function #3659 (Sh.hx line 882)

Called from Module.kill (Module.hx line 71)

Called from mod.PlanetSelector.kill (mod/PlanetSelector.hx line 393)

Called from Fx.kill (Fx.hx line 78)

Called from local function #3616 (Sh.hx line 396)

Called from fx.Call.update (fx/Call.hx line 18)

Called from $Fx.updateAll (Fx.hx line 82)

Called from Module.update (Module.hx line 59)

Called from mod.PlanetSelector.update (mod/PlanetSelector.hx line 220)

Called from App.update (App.hx line 596)

Called from hxd.App.mainLoop (hxd/App.hx line 161)

Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 125)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 122)

Called from local function #5759 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 140)

Called from local function #5760 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 74)

Called from haxe.$MainLoop.tick (C:\HaxeToolkit\haxe\std/haxe/MainLoop.hx line 166)

Called from haxe.$EntryPoint.processEvents (C:\HaxeToolkit\haxe\std/haxe/EntryPoint.hx line 104)

Called from haxe.$EntryPoint.run (C:\HaxeToolkit\haxe\std/haxe/EntryPoint.hx line 136)


A second error came up (which I forgot to copy), the graphics loaded, and a third error came up repeatedly.  I pressed “dismiss all” and the error window disappeared, but the ship did not spawn in. However, the game continued and I was able to open the pause menu.


Null access

Called from ent.mon.SnowWorm.run (ent/mon/SnowWorm.hx line 69)

Called from Ent.update (Ent.hx line 184)

Called from ent.mon.SnowWorm.update (ent/mon/SnowWorm.hx line 38)

Called from Game.update (Game.hx line 1137)

Called from App.update (App.hx line 596)

Called from hxd.App.mainLoop (hxd/App.hx line 161)

Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 125)

Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 122)

Called from local function #5759 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 140)

Called from local function #5760 (C:\HaxeToolkit\haxe\std/haxe/Timer.hx line 74)

Called from haxe.$MainLoop.tick (C:\HaxeToolkit\haxe\std/haxe/MainLoop.hx line 166)

Called from haxe.$EntryPoint.processEvents (C:\HaxeToolkit\haxe\std/haxe/EntryPoint.hx line 104)

Called from haxe.$EntryPoint.run (C:\HaxeToolkit\haxe\std/haxe/EntryPoint.hx line 136)


After I exited that game, I went to the arcade mode.  In the previous game of classic I had voided one of my sectors, and the same sector appeared to be voided in the ship select screen. I was able to do this multiple times, but only in arcade mode, not classic.

On return to Yareal, I did not spawn.  Pretty much identical to what happened before.  This time I checked the separate window that comes up when playing, and the same error was repeatedly appearing.

Rockets from the zeth core giant robots can also cancel the music, similar to collecting many balls in a row.  Maybe it has something to do with a limit on the number of sounds allowed at once?


Above all I want to congratulate you on this amazing game you have created.