An interesting think piece. The human character reminds me of some people I know, the ones who feel like they're trying to outrun time to do all they wish to do in life. The minimalist assets work well for the two-character story, and they make the decisions you have to make all the more haunting. Your eye can't help but be drawn to the light in the room. It feels like a warning, but what it's warning you against is in the eye of the player. Nice work!