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(2 edits)

In the RL, no warns me before I run into walls. The pain is a good indicator that I did something wrong. :-D

I've already written that you get an optical (picture gets a red frame) or an acoustic warning (for example a sound like an electric shock). A solution of course would be to make everything black as long as you don't return to the starting point. The game Budget Cuts does this quite cleverly by fading out almost all details and turning everything green. Spying doesn't work with it: (This can only be seen for a short time, I have not found a longer example.)

https://tinyurl.com/y6faug4w


Too bad that the stairs / ramps don't work. I would like to try that.
BTW: I found the video here where someone plays TFG in a very big playspace, if you don't already know that:

But if you walk slowly backward, you just touch the wall. It doesn't kick you if you push it too hard ;) I will have to try different things and see what works best. 

Yeah, I've seen it and talked to him :) He wanted to try 4,6x4,6 (this is the space he has) but SteamVR limits space to 4x4m with lighthouse 1.0. Even if it tracks outside that space.

I am uploading a build and probably tomorrow in the morning I will publish it. There is a crouching section. Check options/play area, there is crouching and select "allowed". With auto it works only if tile size is big enough.