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(+1)

I love this game SO MUCH. So simple, you can literally play it in your sleep (I have). Yet, somehow, it is not TOO simple. I play lots of simple systems--FKR systems, Bivius, 24XX, FU; just to name a few-- but Kismet does something special: with a single rule, it naturally creates the ups and downs of an interesting narrative. It is both resolution mechanic and narrative mechanic, in one! 

I am ashamed to admit that I had to watch an Actual Play of this game before I "got it". Which seems ridiculous, considering how simple it is, but a part of me just couldn't believe that it works. It does work; just play it and see.

That's a very kind review, thank you so much!

(+1)

If I had one quibble-- and this is a very minor thing, because it's more on me than the rules-- it would be that rolling a 20 always elicits a groan from me. It's supposed to be the best roll, but I don't get excited, instead I get sad, because I know my next action will fail, no matter what it is. That seems counterintuitive, to me. 

I have been trying to make 20's even more significant, really trying to milk the specialness beyond my first ideas, but I've also been considering a house rule that, when you roll a 20, your new Kismet resets at 10.

That's a good house rule, I'd say go for it!