This is something I enjoyed in terms of game play. Well executed. :) It surprised me also that I would enjoy the battle system and be impressed by it. Initially I was kind of like "maybe this battle system will just be okay-ish, like maybe better than a lot of battle systems out there, but still sort of okay-ish for me," so I was surprised you actually ended up hooking me into it so much. Even the story was poignant and quite well-written. Now I don't recall any comedy points here, but the game gave me a quite lovely Game Boy Color experience that I can remember. ^^ I felt something in the end, which is what I think contributes to a skill in storytelling. Like sometimes a part of me plays RPGs to feel something that I can "relate" to. And a part of better storytelling is that even if I may not particularly have any actual related experience in my life like what the characters are experiencing, if a game could still *somehow* make me feel like I can relate and made me *feel* it, then the game did something well. Also interesting "post-game" boss battle. Though I had wished I could learn all the skills after that optional boss fight (maybe the Completionist part of me), but guess it makes sense I'm probably not supposed to learn every skill. :P