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i dunno man rtx minecraft works on java with my gtx 970

that's weird sense java doesn't have rtx and it's quite literally impossible to run it. just saying.


sodium is currently working on implimenting a way to but as of right now it is impossible like fully impossible. minecraft doesn't run on the right RENDERING ENGINE to make that possible. it's literally the main reason windows 10 eidtion had to make "render dragon" BECAUSE the rendering engine it was using didn't support RT cores TUNDRA cores AI or anything like that,


also the 970 have 0 RT coires so how the hell are you running ray tracing on RT cores and where are your TUNDRA cores? again the 970 has 0??????

if you mean Sues PTGI, that's not RTX please don't lie. PTGI is PATH TRACED GLOBAL ILLUMANTION ran on SOFTWARE.


RTX is RAY TRACING RAN ON RT CORES keep in mind SPECIFICALLY on RT cores, now RTX can run path tracing to (path traced gi path traced reflections so on) but it still runs on the RT cores, the 970 has 0, so your doing some seriose level black magic or have some frankenstien card that's quite literally physically impossible to have not to mention illigala nd probably cost into the millions.


or your just lying your ass off which is the more likely answer, currently there are 0 shaders for java that use RT cores, optifine doesn't support RT cores, focal engine doesn't support RT cores, and sodium doesn't support RT cores, so not only did you code your own shader you coded your own rendering engine you made your own gpu and you made your own decoder and encoder right? if not your just full of shit.


RTX is again RAN ON RT CORES, which is IMPOSISBLE FOR A CARD WITHOUT RT CORES.


now the 1060 1070 1080 don't have RT cores but can run "RTX" however they can't run "RTX" sense again it has to be on RT cores., they can run RAY TRACING but not RTX RTX is SPECIFICALLY ON HARDWARE the gtx series and gt series LITERALLY CANT you'd have to create hardware that doesn't exiest. so no.

🤓

They are not exactly pure ray tracying. Being exact the real ray tracying only is present in movies already, but the "gaming" ray tracying is only usefull for GPUs that were designed to be able to run Ray tracting decent good. That's why they decided to call them RTX, it's an important change. So when you test your Java edition with shaders that simulate pretty well ray tracying it looks great as skyrim or GTA V with mods that made them look absolutely realistic, they aren't native ray tracying. Minecraft bedroock edition, the Minecraft RTX use natively Ray tracying. I recommend to check quake RTX for example, you would see if you activate RTX on (if allow you to do it) and check ray tracying. In general shouldn't work or run very slow. This is how when Nvidia implemented Physics for first time, old GPUs when tried to run Physics were working suddenly of for example 60 FPS to 5, 2 FPS... Or the game crashed. There it's the point.