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(+2)

Hey! I’m not sure if you want to go in the direction of a “precision platformer”, if that is the case, the controller needs to be more precise, now it slides too much. I think puzzle-wise you need to give more levels to learn and be creative with a single mechanic, then introduce a new mechanic. And last, the bacon needs some visual indicator of its lifetime, it could start to shake slowly then speed up. Overall nice entry!