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I'm playing on wine and having problems with some shader compilation:

ERROR!!! :: ############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: gColor_HSL
memory:61:22: error: syntax error, unexpected NEW_IDENTIFIER
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_fPiece_Draw_DesatShader_Set (line 9)
called from - gml_Script_fDraw_Sheet_Part (line 91)
called from - gml_Object_oPlaceable__Draw_0 (line 22)

I could only play the first levels, seemingly those without magic... I hope you can fix this! I'd really like to continue playing

Honestly I really don't know enough about how GMS handles shader compilation or how Wine works to be able to say I can fix this (it is a super basic shader). At the very least I can add a setting to disable the shader in a future patch, but in the meantime if you'd like to drop an email address, email me at kemonologic@deerbell.games, or DM me on Twitter, I'd be happy to send you a quick build with the effect removed!

We're looking into native Mac/Linux ports but testing has shown that the physics simulations differ enough from the Windows version that they need their own new set of tweaked puzzles (and the associated testing), so that will probably be a while.