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(-1)

The point in the game is not being creepy, but about liminal spaces. I believe not everybody understands the feeling of being in liminal spaces, and for this reason the game is not for everybody, which is ok, because there are millions of games for other topics, but less than five about liminal spaces. So, thanks a lot to the developer for taking the challenge of designing a game of a genre nobody else develops. Regarding the ticket system, I believe Andrew said he was going to release a version in which you could disable it, for a free ride to all the areas.