Thank you for your very detailed feedback.
We did intend on centering the game about the exploration of the deceased’s life. My absolute inexperience with Renpy scripting made us lose a lot of time and we had to cut so much.
Multiplying the choices sounds like a great idea. I had to drop my idea for clicking items and an inventory system, but giving more dialogue choices is both easier to script while also being fun.
We did intend on updating this so if you’re curious please do drop by in say two weeks. I’ll make sure to update the devlog too when we release a new version.
Thanks so much for stopping by!