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Several more bugs and glitches i've noticed, though some of them might be considered as nitpicking ^^. I'm not sure if this matters, but i'm playing on V23 with a world started on V22.

1. Milking cows seems bugged. Neither me nor auto-ranchers are able to collect milk from them. Rancher just hovers above each cow for a bit and then leaves. When i'm pressing E to milk them, no milk pops out nor any food is being added to meat stockpile. The outline/option to milk on each cow just disappears after pressing E key several times (like the game thinks that this certain cow is fully milked out at that point).

2. Often when followers are getting off their llamas, it takes them like ~2-3 seconds before they begin attacking hostiles in their vicinity. Also, when i get back on my llama - they hop in on theirs in turns kinda. For example half of the team gets on their llamas without any issues straight away, but sometimes 2-4 folks are approaching one to mount it, one does it and the rest are giving him that look "Oi, d-did you just took my llama?" for a sec then the 3 remaining pawns are heading to the next free llama, one mounts it and the other 2 again are staring at it for a sec before moving towards the next free llama and so on. Hmmm maybe once the player hops on a llama - the followers could be quickly looking for the one closest to them to mount, but in a way that each pawn would be straight away auto-assigned to a different one (something with taking distance between the pawns and llamas into consideration)?

3. Followers are sometimes getting stuck behind chests that are close to the walls, but usually when i leave to keep searching through the area - a while later such stuck pawn somehow frees himself and comes back.

4. Window blocks appear to not have fitting texture when they're placed in cornes. Like here, the wall block on the right nicely blends in with that darker/shadowed horizontal texture while the window block on the left looks a bit out of place. Maybe additionally the game could be removing that lighter-grey tiny window vertical stripe from a window block whenever there's another block "sticked" to it either on the left or right? It would nicely blend with other blocks made from the same material. Well... tbh now i'm just like "Why did i even placed that window block in such corner? Ugh oh, like... who's even gonna look through window placed like that ^^"

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1. See if you are at max meat or max water. It is possible that the ranching bot milks them but because you are at max of one or the other it doesn't generate the milk (1 water 1 meat). I'll check myself they should see that the storage is maxed and not even  milk them. I should probably just switch milk to be meat only. It would probably fix this issue.

2. Yeah I added a delay for checking targets on NPCs. I forgot to add an auto check for mounts if their mount is taken. I'll recheck that code and modify it.

3. They path finding is silly sometimes. That is something I am constantly trying to improve.

4. Who would put windows in corners?! lol I'll just default them to normal walls if that happens :)

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Hmmm i just checked again and milking still appears to be not working for me even when my meat/water stockpile isn't full. Dunno what the heck is going on, frickin cows probably realized what this tricky business with keeping them locked is all about and just didn't had any of that. Either they got somehow smarter from some mutation (i would totally blame radiation) or "He Who Codes" might have something to do with it. Some secret cow-spiracy or something, next thing they will demand independency i bet...

Could be, because i'm playing on V23 with a world started in V22?
Here's my whole save file/Sand_Alpha folder from AppData/Local just in case:
https://www.dropbox.com/s/6t1yn66zfuibw2z/Sand_Alpha.rar?dl=0

As for windows in corners - i just like living dangerously on the edge like a total rebel :D

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I'll check on this tomorrow first thing. The versions shouldn't conflict.

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I think I figured the problem. When I consolidated the sprites I forgot to add in the milk sprite, which should give you an error but I coded a fail safe into the resource object to destroy itself if it can't find it's sprite. Over coded that one :) 

I added an error message to myself so I can see if it happens again. Cows should be milk-able soon.