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(+1)

fantastic game! my only issue so far is the lack of MP recovery items, though i assume that was done as a balancing thing.


function wise, my USB super famicom controller just.., isn't detected by the game. it works fine on most other games, and my normal two button Famicom controller works fine! it's just the six button super famicom controller that doesn't work. it's so odd!

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Yeah, the full game will have a variety of MP recovery items.

Might just be other controllers conflicting, try unplugging all other controllers. If that's the only controller you have plugged in and it still doesn't work, then I dunno. As a last resort, you can launch the game through Steam and use its built in controller support.

thanks for the speedy reply! i'll definitely give it a shot, but i think it was my only controller. odd that this cheap 5 dollar famicom bootleg works though. i've cleared the demo twice, and it's really fun! i really like how the areas with ailments always have the cure for that ailment nearby, so it never feels unfair. i'm super super excited for the next update!

updating this: the controller is detected, but the inputs are all weird. up and down do nothing, left and right go up and down, and the face buttons are all out of order. any idea why?

Then it must be Game Maker being funky with controllers. I had the same issue with a PS4 pad, which fixed itself in a newer build of Game Maker Studio 2.

interesting! i think allowing us to rebind the direction buttons as well would fix it, since i was able to rebind all of the face buttons. i know the game is built for an xbox or playstation controller, but something about old-style megami tensei with a super famicom controller feels *right*. all of my other controllers work just fine, like i said! this one is kinda weird in other games too, though, so it's probably something with how it's built.