Unfortunately I don’t have good feedback on this one. I couldn’t tell if I had solved the word puzzle since the escape pod would work with any code I typed.
I think you could do a lot with the various elements of the game (doors, word puzzle, fire). I think I’d like to see more from the door limitation mechanic, possibly in either only getting to see a limited portion of the map, or having some puzzle which requires you to go between rooms, but you can only do so a limited number of times requiring you to work on efficiency each trip.
Really liked the oxygen meter, felt like a timer in a Mario game. It didn’t make the game too shot to properly think on and wasn’t so slow it felt like there was no way it would go down. Felt like just enough pressure to keep you focused on completing tasks.
The extinguisher feels fine but the fire feels extraneous. Since putting out the fires is both required and straight forward it feels like busy work. Making it feel like the fire is affecting your puzzle solving in some way, say by blackening the posters or expanding and cutting of routes, it could add a sense of urgency in working to put them out.
Pacing wise I though the game was fine, it feels slow but that works for a puzzle game. However I think the game could use a little more meat. It has 2 puzzles in the fire and the posters and both are reasonably straightforward to solve.
I like the games style, between the art and the puzzles it has a very relaxed minimalist aesthetic.
I think the game could use a more tangible sense of progress. The level feels really brief with only the single puzzle and since any of the codes will end the level, it feels very similar from run to run. Something to establish something new is happening either when you finish a puzzle, explore an area, or accomplish an ending would do well to help give the game a sense of forward momentum.
As a quick point there were a handful of bugs I noticed. You can flip you’re camera upside down if you rotate the camera up or down too much. In addition it seems like any passcode will work on the escape pod. Battery gets drained whether or not the doors opened.
I like this games energy and the general premise. Despite the frantic premise of burning spaceship, the word puzzles are very casual and relaxing. I’d like to see it expanded further, possibly into similar sort of idle games. I’d recommend more feedback to the players regarding the puzzles, an indicator light, text prompt, or something to make sure they know when it’s completed.