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Hi buddy ! So I’ve tried a couple of variables like to check if my player was running and if I pressed the fire button then he should have done the runshoot animation. But sadly it doesn’t go very well because he was so buggy that he forgot how to do a run animation… So I gave up and checked up on YouTube and there HeartBeast explain how to implement a state machine which helps me in my development…

So my only advice is to implement state machine for your player.