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There's probably good story in this game somewhere. But at least the start is among the most annoying grinds I have ever played through. You have to level up several levels between each event. And if there are other things going on, the game doesn't give you any hints to find them. It definitely is stated that you should go to locations in town multiple times to trigger events, but its easy to forget to do that after the first few times and literally nothing happens. 

The first week or so of gameplay is literally just killing the same slimes over and over again. With the same spell. Finding a few items, upgrading your alchemy a bit, and a few brief events. Thats, about it. Even when the game gives you the option to get a new spell (i chose the thunder one, im not sure if the others have a different cost to cast but they all purchase for the same $ so i assume its no different), you're basically only able to use it once before you have almost no mana left. So the best thing to do is upgrade your magic arrow all the way, then it has no mana cost. Which is nice, considering magic is literally the only action you can take in this game. That, or waiting, fleeing, or using an item. 

Might consider playing more to see if i can get to some of the actual content so I can judge more fairly. But the grind is kind of insufferable imo. 

Also playing on mobile, so many of the buttons are tiny. Especially the ones to switch between like the people and attributes tabs and the attacks and items tabs. And the options for navigating (talk, leave, etc) are super close together. So it's easy to press the wrong thing. 

(+1)
In the tavern and the fortune tellers have tips, everything is logical and interesting to download the level, the game is good and the author is well done.