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My objective for S’idlEffect is to gain currency for another game, stay tuned :)

S’idlEffect will eventually be an idle game, featuring persisted sessions, so you can come back to the map you know later on.

Blocking the square is useless for now, I think I’ll prevent click to block.

so how will that work with gaining currency for another game

(3 edits) (+1)

That’s heavily under construction (don’t expect it to be “fun” until late 2024) ; but if you’re interested in tech details, check out Backpack https://github.com/Vrixyz/backpack

Players can have an account created on Backpack server when playing games supporting Backpack (game developers must integrate it).

For the moment Backpack supports (in tech demo) accounts through email/password, but later on I’d like to support facebook and your favorite way of authenticating (private key, github, twitter…)

that's actually really cool