- What do you think of the puzzles? Too difficult or too easy?
- Hello, I think I was terrible at this puzzle but I generally am not that good at puzzles. I actually had my little brother come and solve it for me so I think the puzzle was a good level.
- What types of puzzles would you like to see added? (More interaction/exploration?)
- I think more interaction would be cool, more things in the room to interact with.
- How did you feel about the oxygen meter? (Balanced? Too slow? Dynamic with player movement and fire?)
- The oxygen meter worked very well. I believe it is balanced in its current state.
- How did you feel about the fire/extinguisher?
- The fire/extinguisher felt awkward to me at times. When I was too close to the fire it wouldn't be put out and sometimes I would forget this and spend a good minute just trying to put the fire out. I think a cool idea would be to make the fire easier to be extinguished but make the fire spread so that the player has to actively extinguish the spreading fire.
- What did you think of the pace/length of the game?
- So far I think the pace is good. It gave me enough time to solve the puzzle, but I would imagine as the game goes on the levels should get harder and we become more vulnerable to dying.
- What did you like about the game?
- I liked the movement and the art so far. It feels very smooth and satisfying to play.
- What did you dislike about the game?
- For me, the puzzle was too hard. But again, I think i'm just bad at puzzles. Maybe add a hint system or easy mode for people like me lol.
- What could be improved or added to enhance the overall gameplay?
- So far it feels like a well-made game with a good direction. I would expect in your next playtest more puzzles and levels to be developed and adding more interactions in the room would add interesting dynamics to the game.