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  1. What do you think of the puzzles? Too difficult or too easy?
    1. Hello, I think I was terrible at this puzzle but I generally am not that good at puzzles. I actually had my little brother come and solve it for me so I think the puzzle was a good level.
  2. What types of puzzles would you like to see added? (More interaction/exploration?)
    1. I think more interaction would be cool, more things in the room to interact with.
  3. How did you feel about the oxygen meter? (Balanced? Too slow? Dynamic with player movement and fire?)
    1. The oxygen meter worked very well. I believe it is balanced in its current state.
  4. How did you feel about the fire/extinguisher?
    1. The fire/extinguisher felt awkward to me at times. When I was too close to the fire it wouldn't be put out and sometimes I would forget this and spend a good minute just trying to put the fire out. I think a cool idea would be to make the fire easier to be extinguished but make the fire spread so that the player has to actively extinguish the spreading fire.
  5. What did you think of the pace/length of the game?
    1. So far I think the pace is good. It gave me enough time to solve the puzzle, but I would imagine as the game goes on the levels should get harder and we become more vulnerable to dying.
  6. What did you like about the game?
    1. I liked the movement and the art so far. It feels very smooth and satisfying to play.
  7. What did you dislike about the game?
    1. For me, the puzzle was too hard. But again, I think i'm just bad at puzzles. Maybe add a hint system or easy mode for people like me lol.
  8. What could be improved or added to enhance the overall gameplay?
    1. So far it feels like a well-made game with a good direction. I would expect in your next playtest more puzzles and levels to be developed and adding more interactions in the room would add interesting dynamics to the game.