Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Firstly, thanks for doing a video of your play test, I really apppreciate.

For the set up, the ship markers are double faced.

For the whole rules, you got everything correct. Concerning the damage token shows an arrow that points toward the current status of the Battery, ie one of those numbers indicated around the battery square on the map. Ex : Kim Kahle has a value of 8. Once hit, you place the marker in the square, pointing toward the value 7. Another hit and the marker is turned to point toward 6. And so on till you ends up on Disable.

(1 edit)

It was a fun experience to play.

If you want, and don't mind someone messing with your creation, I could condense our conversation in an updated set of rules. Really OK for me if you're done with this project and want to leave it as it is, but I would like to see if I can contribute in this area (where many, many games seem to struggle a little)


Finally, regarding the damage tokens: I got the part where you rotate the arrow to point at the current value. But

- I only see one arrow, but there can be several Batteries damaged. I think there could be several arrow tokens

- what are the 5 damage markers for, then? :-)

Big last question indeed :D