Oh, btw, the concept of changing view in a puzzle has been seen lots of times. Either you change your char, the view or even both.
The more abstract puzzles like this one here can get away with 4d, but in the usual platformers, that would be hard.
I even remember a time puzzle in that old point&click Day of the Tentacle. You had to change stuff in the past to solve puzzle in the present.
If you can pull it off, a new mechanic can be awesome. Portal comes to mind.