Hello, I'd like to talk about what you did last week. 1. System part 1) Add general attack 2) Adding cc state logic 3) Apply probability to wish list 2. A.I portion 1) Change the attack effect of Countess 2) Morigesh skill 1, 2, 3 added, summoned to change the recall method 3) Morigesh Renewal + Phase 2 in production 4) Apply component update monster, projectile 3. Graphic section 1) Remodeling - Rigging 2) Basic type - Remaster (mesh, rigging) 3) Cost consolidation and rigging are being corrected 4) Organizing animation 5) Test migration of the same mesh clipping data 4. Map 5. Skill 6. UI / UX 1) Different damage fonts by property 2) Apply new UI resources to HP / overload gauges 3) Implementation of polymorph room prototype 7. Other That is all. Thank you. - Pentabit