Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

It was all 2D.  I created a 2D layout (which double for drawing the map), and the player object checks each square in it's cone of vision, then draws everything background to foreground.

I did consider using 3D, and there's still some tests achieved in the build, but I couldn't quite absorb the information quickly enough.

The transition between squares is a trick done by quickly zooming in and out between cuts.

It could certainly use more variety.  At least some more land marks and stuff.

(+1)

Honestly the simple fact that you managed to implement that during this timeframe is impressive, nice job