Great character art. I saw you talk about how you did it in the discord and it was a clever idea that paid off. It's the most traditional dungeon crawler of the ones I've played so far, which was a nice change of pace. The UI looked great, although I think the text box would have benefitted from being narrower on the screen.
I did encounter a few bugs:
- The gear description gets stuck on screen if you close the gear menu with the keyboard while hovering over it with the mouse.
- The game doesn't like it if you load a game when you don't have one saved.
- I think I got softlocked by first talking to the oracle about the 8-legged beast after defeating it. When I went back to talk again, I just got prompts about asking where to find it, even after I defeated both it and the necromancer. It's also possible that I just skimmed past where I was supposed to go. (Looking at the save data, it seems like I had the event flags [5,9,6,7,12,13]).
The combat felt a bit on the easy side, except for the necromancer which I felt like I got lucky to beat, although looking at the preview screenshots I clearly didn't explore well enough, so maybe that was on me. I would've liked to see the damage/chance to hit impact of choosing the heavy attack/careful strike, as that might have changed how I fought in some battles.
All in all I had a fun time with it. I could see myself coming back around to it once I rate some of the other jam games.