Ramming through fences and trees was a lot of fun. The battle system was interesting and felt like it had a good deal of depth to it, although the moves had a bit of a discoverability problem for me. It wasn't until my second attempt that I realized that moves on the stats page had tooltips if you hovered over them. I would've liked those tooltips be also there on the in-game battle page, and maybe give some additional details like exact numbers of how much they cost to use. Similarly, I never quite figured out what the adrenaline shot did.
I liked how could you see the entire world, as many of the details were cool, but you ran up against textures in the distance being noisy. It's a problem that is often 'solved' using fog, which would've prevented the noisiness but lost a lot of the atmosphere. It also can be solved using simpler textures or mip maps, but the former also would've lost a lot of the atmosphere, and the latter ends up looking really gray and muddled in long distance. So, long story short, I sympathize but don't know how you'd fix it. It's a hassle!