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Ramming through fences and trees was a lot of fun. The battle system was interesting and felt like it had a good deal of depth to it, although the moves had a bit of a discoverability problem for me. It wasn't until my second attempt that I realized that moves on the stats page had tooltips if you hovered over them. I would've liked those tooltips be also there on the in-game battle page, and maybe give some additional details like exact numbers of how much they cost to use. Similarly, I never quite figured out what the adrenaline shot did.

I liked how could you see the entire world, as many of the details were cool, but you ran up against textures in the distance being noisy. It's a problem that is often 'solved' using fog, which would've prevented the noisiness but lost a lot of the atmosphere. It also can be solved using simpler textures or mip maps, but the former also would've lost a lot of the atmosphere, and the latter ends up looking really gray and muddled in long distance. So, long story short, I sympathize but don't know how you'd fix it. It's a hassle!

You're the second person to mention mip-maps as a solution to texture "static", so we will absolutely look into that for future projects.

Teaching the player is also an area we could improve for future jams. My compliments to Sanctuary's Grasp's tutorial :)

Thank you for playing!