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This time the game rendered the plane and ground details, so far so good, however, enemy planes did not, just propellers, killed two in dogfight mode, kind of a flex with invisible planes. The errors are not too bad, it does add an aged, incompatible, glitchy feel to a game thats supposed to be retro, does feel like a piece of vaporware. Like an old, incomplete demo of an unfinished game.

OK, that's weird.  The Nieuports were already utilizing textures, so that shouldn't have been a problem.

Perhaps the issue is with the shaders.

I've just uploaded another update labeled: pfalz 1_12.zip   which replaces the standard Vertex shader with the Mobile equivalent.

The original VertexLit was exclusive to Unity version 4 so it's possible it's no longer compatible with later system types or    operating systems.

You can try this update.  Hopefully it will work, but again, I'm not sure.

Bet, hold on

This one displayed everything, that's definitely fixed, planes displayed as expected and the environment rendered a bit better

OK, good.