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Thanks a lot :) I usually put a lot of work in this department so I am always glad when I hear that its a satisfying experience!

Yep, if you happened to check my other game The Darkness Below, you'd find out that I am all about traditional cRPGs :) Although I only had 7 days for this one to do everything from scratch, so your comment is awesome :)

The fast auto-combat was added to give another direction in the gameplay. The game itself is pretty much a light cRPG, characters have only one weapon/item to use and they only improve that one through searching and finding. Consider it like Dungeon Crawler meets Wonder Boy / Zelda in terms of items. Yeah, the difficulty here is to take note of the general "difficulty" of an area and find out if you're really capable of that dungeon; that's the only strategy at this state of game.

However, in the future versions of it I will improve a lot of that based on my feedback, so keep checking on my page for what's next of this game :) Thanks for checking it man!