Thanks man, I am glad that you liked it :)
Yeah, pleasing-to-the-eye is what I am striving for in both of my games (so far), always trying to reach that golden standard of the 90', with an addition of good enough mechanisms to back the graphics / audio up. This game is different than The Darkness Below, which is the classical cRPG experience, with tons of items, stats and all that. This one is a very light version of such an cRPG, like a Dungeon Crawler meet Wonder Boy / Golvellius / Zelda mix. You improve one thing at a time which start making some areas "manageable" to beat. On next version I will expand that to allow other gears and / or skills... Not just for improvement, but actually opening content up. This is a very different approach to other games and my own above.
Yep, I know about the small text and general mechanism; Unfortunately, deadline was looming at the time and had to move on :) But rest assured, this I will get it fixed on the second version.
So, thanks for giving this a try, I so appreciate it.. I know its difficult when you have like ~200 lovely entries to try. Yep, regarding The Darkness Below, I have already a huge (in terms of changes) new demo coming up... if it wasn't for the jam, the new demo would have been already released. Keep in mind that the new one coming in few days is vastly changed from the one on itch.io (old version), so be sure to check both versions :)
Thanks for your time!