This is a cool execution of the concept. I kind of wish this separate cyberspace idea was used more in other cyberpunk or sci-fi games. It is interesting how this is a real time game, and yeah like BrineShrimp I agree it's basically just a clunky first person shooter.
The encounters are pretty fun, but since everyone is basically firing in a straight-line (does the spread mechanic also apply to enemies? They only seem to fire in bursts so it probably doesn't influence them too much.) it's not very easy to avoid getting hit, it does also hurt that the enemies seem to respond pretty competently as well.
I know it's obviously not within the limits of the jam's requirements, but it would've been a better game had it been more like Wolfenstein3D style (or maybe a few concessions like a turn 180 degree binding or something). Although as is I found it pretty satisfying.