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(+1)

Hey Captain, I played your game :)

  •  nice title screen, it scared the heck out of me. Nice idea to set it like that graphically :)
  • I liked that you added "Options" as well. I didn't needed it, but loved that you took time for that!
  • your introductory text and generally the entire text content is pretty good and well thought, advancing the scenario nicely, along with great music
  • superb, top-notch graphics and great performance, even on my crappy laptop :) Love optimized builds that run blazingly fast!
  • great dungeon crawling movement and love the ui simplicity, although I had to use AD for turning left-right once again :) being used to QE mostly, but its me nitpicking :)
  • loved the concept of acquiring skills that opens the way between the two worlds :) Truly into the theme.
  • would love to have an automap to traverse these big maps :) but I understand the challenge.
  • I liked the concept of forcing you to return to "base", similar to return to your village for reinforcements etc. It really makes your crawling easier with additional knowledge.

Overall, a great idea and execution and definitely deserves further development and more versions <3

Wow! Thank you so much for the kind words, it is truly appreciated. We are glad you enjoyed the game.

Definitely will add an auto-map feature / option in future entries… as much as I hate them. :P

I’m glad it ran well on your system! I would like to give all the credit to Unity’s ability to compile to Web Assembly rather than javascript.