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Hey thanks man :)

Loved every second of developing that and had to go frenzy the last hour to provide what I could. Glad you liked it aesthetically, that's always my priority and I am a sucker for old retro look and feel, if you know my other game as well :)

Yep, options is one of these things that I didn't forgot, it was just that other things were more pressing, like a lot. Yeah, stopping the sound on events was simply a quick solution as I none of my sounds was fit at the moment. Actually I had plans to add not only event sounds but also cutscenes so  lot of stuff didn't make it.

The real intention for this game to provide a "light" take on cRPGs. But definitely needed some decision making on events. Keep in mind that this game was made by my own custom engine so a lot of code was engine-based so lots of time went there as well. Definitely will consider inventory managing. I also had planned to hire your party through these buildings on village :)

Regardless, thanks for your time and valuable feedback, loved it :)