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Was this really made in 7 days? This is actually pretty incredible...

I would probably buy this on steam if it were longer and a bit more polished honestly.

The graphics are beautifully done, and feels very consistent and well put together. The other Dark World feels very immersive, and I love the design of the monsters over there. It really does feel like a CRPG adventure, I'm impressed at how many plot events there were (even if most of them are just dialogue, it's very impressive for a jam time frame.)

Admittedly I don't understand the momentum in the combat system very much, but I like the strategic element of picking between different types of attacks.

The music and sound effect fit the atmosphere perfectly and it was very immersive to play through.

There are a few flaws but they're really minor and I'm sure you would've fixed them with probably even a day.

- Most of the overworld is really dark, it's basically pitch-black without a torch so I didn't find a point to using any of the shields.

- The world is a bit disorienting because the world is still visually simple (that's still good though), would've probably liked a minimap.

- There is a bug in the combat system, it seems that a "turn" is finished when the animation is finished. It was really easy to cheese everything by just spamming the attack buttons to force a never-ending turn. Victory at any cost, even RSI I suppose.

I would very much love to see if you would ever expand on this!

Thank you for the kind words! I'm pretty happy with it. As for the flaws you are 100% correct. The light side of the world is near pitch black which makes no sense, it should be lighter to further differentiate between the light and dark side. Also there is glowing gear, a sword and a shield each glows as much as a torch. The game does a terrible job telling you about it. As for spamming the attack button, that's a very unfortunate bug. Took 1 minute to fix after I learned about it. Oh well.

For the text I highly recommend learning Ink by Inkle Studios (open-source interactive dialog system). It's absolutely amazing and makes large complex changing dialog trivially simple. Really a great time-saver.

As for the map, my next crawler will either have one or I'll put a lot more effort into making sure it doesn't need one. I still get lost in the forest and the Beasts Who Walk lands all the time!