Was this really made in 7 days? This is actually pretty incredible...
I would probably buy this on steam if it were longer and a bit more polished honestly.
The graphics are beautifully done, and feels very consistent and well put together. The other Dark World feels very immersive, and I love the design of the monsters over there. It really does feel like a CRPG adventure, I'm impressed at how many plot events there were (even if most of them are just dialogue, it's very impressive for a jam time frame.)
Admittedly I don't understand the momentum in the combat system very much, but I like the strategic element of picking between different types of attacks.
The music and sound effect fit the atmosphere perfectly and it was very immersive to play through.
There are a few flaws but they're really minor and I'm sure you would've fixed them with probably even a day.
- Most of the overworld is really dark, it's basically pitch-black without a torch so I didn't find a point to using any of the shields.
- The world is a bit disorienting because the world is still visually simple (that's still good though), would've probably liked a minimap.
- There is a bug in the combat system, it seems that a "turn" is finished when the animation is finished. It was really easy to cheese everything by just spamming the attack buttons to force a never-ending turn. Victory at any cost, even RSI I suppose.
I would very much love to see if you would ever expand on this!