I love the simplicity of the combat, if it were longer with some very basic party management and maybe a system to pre-define simple battle behaviors for your characters, I would definitely buy it. Awesome work!
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Hey, thanks man :)
Yeah, simplicity was the intention of this game, as I am following the more classical approach in my other one The Darkness Below :) I wanted to make something that auto-resolves in combat and that you're only responsible to find items and follow events, clues and all that. Definitely can become a little bit more complex, for certain character managemennt (hiring, attributing etc) and combat (pre-made tactics etc.) that will improve its current behaviour.
Thanks for the great feedback, kind words and your time checking this :) Definitely going to work on this one as it scratches another itch :)