My live notes to the game thing (Spoilers, it's better than FE Engage)
Dark Age: Chronicles of Ostia, the capital of Lycia
-Lore dump is great so far, I usually hate lore dumps but I'm oddly retaining the information. Overall it's great except for one line "The offspring of this union were born with orange skin, instead of blue, and were resistant to heat instead of cold." It just seems out of place compared to how the other lines are written, mainly the second half of said line.
-The RTP music doesn't quite fit the vibe of everything else and it's a little jarring, I know that it's probably placeholder but just wanted to point that out
-seeing the word 'xenophobia' used in this vibe is quite jarring. Oh the curse of language
-The two red bandits should probably actually be seen walking into the map instead of suddenly appearing
-seeing the word 'fuck' used in this vibe is quite jarring. Oh the curse of language. I'm partially joking
-Alright here's the first big one, I don't like the usage of pronouns in the unit's descriptions. Like the music and language discussed earlier, it just feels goofy. Usually information like this is relegated to the extras menu. My suggestion is to find some other way to put this information in the hands of the player, maybe somewhere else in the unit menu like above/below -Supporter- or like I mentioned put it in the extras menu and have their pronouns revealed in-game through cutscenes. I also would've complained about the arcana in the same way but I think I remember hearing there was gameplay purpose to that, like a Fire Emblem affinity. Like I said it just feels goofy
-The swords mention they use 'Dex' to calculate damage, but the stat is still referred to as SKL in the ui
-Unit Roster (banger plug-in btw mind sending it my way?) lists Vander as a support partner 3 times, this is probably because there's 3 ranks, but there's likely some fix to make it only show once per unit
-I feel like there's too much foreshadowing in the prologue's ending cutscene
-Love the demo-exclusive 4th wall-breaking intermission
-I don't see why Map Thumbnail is an option
-The music's audio mixing isn't the best, the map theme/battle theme don't have the same volumes. I assume this won't be a problem once the RTP has been completely replaced, but I just wanted you to know
-The village mapchip uses the Grave terrain
-Kinda wish I could see the names of my unit's classes :(
Overall
Dang I liked that a lot, too bad it's so short.
From what I've seen:
Custom assets: 9/10
Story: 7/10
Gameplay: 8.5/10
Characters: 6.8/10
Conclusion: BETTER THAN FE ENGAGE?!?!?!?!?!?!??!?!