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(+1)

Soundtrack slaps, yes. Easy, but catchy. Quite a nice touch with the credit menu in there too, by the way!

I've spend ungoodly amount trying to figure out how to attack... I guess it wasn't implemented on time though? Its shame - weapon looked cool enough to swing around for a bit.

Small feedback on the movement - I enjoyed overal movement feel but it was odd thing to have move and straife to be smooth and then just instant turns, when screen just snaps to position. Its generally better to have same movement/turn choice so it won't be confusing at start and it feels better that way. 

Would also love just slight feedback from the game on a button press - sound, text ("something moved"), anything. That way player would see that something changed and would go investigate... instead of trying to catch floating things like I did!