Loved your game. Great art, style and nice music. Merchant part of the gameplay really reminds me of some old and unknown RPG from early 2000s.
I gotta say that this amount of illusionary walls would definitely call for a name change for "Shortcuts explorer" or a "Wall basher" :) Once you get the idea where they usually are you start to discover those shorter paths, or less dangerous ones. Loved your level design for that part. Underground seemed too chaotic though.
Would love to see continuation of this game with probably a harder travel routes, more covenants, mercenaries and maybe some tactical choices for combat, so you can have a certain combat builds.