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It's a bold choice to make decisions that make the gameplay have more rough edges, like the manual reloading and having to use the mouse for movement as well as firing. I think it worked well! I like it when people take those sorts of risks for a jam; it gives the game more character, even if it means that not everyone will finish it.

Your art was generally fantastic, especially the UI, which fit the setting well. I never did quite figure out what the purple meter was supposed to mean, although it didn't stop me from reaching the (bad) ending.

Awesome!

I'm really glad it hit home for a few people, I def pushed it a little bit, but really no way to know how far I can go before it becomes less worth it. I think the line is movement clicking haha.