Thank you for this! it seems to have fixed the fText issue, but the issue has now changed to a similar one from fMouseInput, the error log is below
5/15/2019 6:44:09 PM - Using data from C:\Users\kryst\AppData\Roaming\Superpowers.
5/15/2019 6:44:09 PM - Server v5.0.0 starting...
5/15/2019 6:44:11 PM - The server crashed while loading project "visual-novel".
TypeError: Class constructor ComponentConfig cannot be invoked without 'new'
at new FMouseInputConfig (C:\Users\kryst\AppData\Roaming\Superpowers\systems\game\plugins\florentpoujol\fMouseInput\componentConfigs\fMouseInputConfig.js:15:16)
at new SceneComponents (C:\Users\kryst\AppData\Roaming\Superpowers\systems\game\plugins\default\scene\data\SceneComponents.js:22:41)
at SceneNodes.walk (C:\Users\kryst\AppData\Roaming\Superpowers\systems\game\plugins\default\scene\data\SceneNodes.js:15:48)
at SceneNodes.walkNode (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Base\TreeById.js:32:13)
at SceneNodes.walk (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Base\TreeById.js:27:22)
at new SceneNodes (C:\Users\kryst\AppData\Roaming\Superpowers\systems\game\plugins\default\scene\data\SceneNodes.js:9:14)
at SceneAsset.setup (C:\Users\kryst\AppData\Roaming\Superpowers\systems\game\plugins\default\scene\data\SceneAsset.js:97:22)
at migrate (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Base\Asset.js:39:22)
at SceneAsset.migrate (C:\Users\kryst\AppData\Roaming\Superpowers\systems\game\plugins\default\scene\data\SceneAsset.js:60:13)
at SceneAsset._onLoaded (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Base\Asset.js:29:14)