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I also liked the aesthetic. The world had a really good feeling to it. I was especially happy to learn I could go up ramps, I love elevation in games.

Inhabiting bodies is cool and I really like that you injected flavor text into the scenes at progress points. It really adds to the feeling of the world. Also solid 5 stars on audio, it really helped set the mood for me!

I think you might have "Generate MipMaps" turned on for the textures, some of their detail seems to abruptly stop at a certain distance which is what I've seen happens when you're point sampling from a blurry mip map.

Ah that is very possible... I forgot to change a lot of import settings for my textures.

I'm glad you liked the limited usage of elevation! Unfortunately it was also probably the thing that killed me on the time because I didn't use any assets for a 3D tilemap and kind of hacked together the world out of 2D tilemaps layered on top of each other. Biggest mistake of my life.