Issue when audio chip SwinSID is present : Frank Further is jumping up continuosly without doing any action with the joystick.
I suppose this is probably caused by : "The game uses potX/Y for additional Fire on Joystick port 2. (Fire 2 = Jump/UP)" as the SwinSID doesn't have the joy ports X/Y active.
Is it possible to do a game version compatible with SwinSID, maybe removing the use of pot X/Y and the additional fire option ?
TESTS Done on following Hardware :
Commodore C64G - PCB Assy N. 250469 - Original Audio IC 8580R5 Replaced with SwinSID (Firmware 2014/10/19 Lazy_Fix)
Thank you for this Amazing Game ++++++++++++++++
Maurizio