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I think I finished the game; beat the two cave spiders, got the Relic items and beat the Necromancer, but none of the dialogue changed.  Not sure if it glitched out on me or just wasn't implemented.

Anyways, great fun for the most part.  I especially love the custom sprite work you did for the cave entrance and monsters.  Very atmospheric.  And the sound effect when you slashed something down was very satisfying.

Only annoying thing was the checkpoints in the save rooms making me dash down long hallways every time I died.

Combat-wise, I liked the way groups could gang up on you sequentially if you weren't careful.  I almost exclusively used Cautious and Heavy depending on the enemy; never quite got the utility of Defending.

And resting whenever to regain health was a cool concept.  Maybe it was a little easy to find a safe spot, but it's an interesting idea to play with.

(+1)

Thank you for the detailed review! I also really like the kill sound effect, it was a big hit. 

The dialog doesn't change when you kill the spiders or the Necromancer, that's just content that wasn't written. It would be better if the game had a game over screen but honestly I didn't realize I forgot to create it until the jam was over. The changing of the Oracle text after killing the spider was the same deal. Oh well. 

Combat-wise the combats weren't hard enough to really need to defend but the utility is that if your momentum is very negative this is a good way to get it back up. As for Cautious and Heavy, those are what I use most of the time unless I'm really on a the back foot and I usually die when that happens anyway.

Resting is a mechanic I'm surprised I didn't see more often. It's a staple of the old-school crawlers but much less common these days.