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Neat game!  I had a little difficulty telling where I was in the town (would turn, and was standing on dirt, and now was on grass, although maybe I just couldn't see my feet).  Luckily in the dungeon it all felt pretty good.  Well, until the boss one-shotted my healer... but at least everyone else made it out alive... =).  Auto-combat was a little boring with no choices at all (equipment or something would have been nice, but probably out of scope ^_^).  I liked the wrapping around the game, the title screen, UI for the gameplay, all came together really nicely.

Hey man, thanks :)

Yeah, it takes a bit of time to get used since everything takes one square, including town buildings, floor tiles etc. It might need some tweaks to improve the movement look & feel to open world as everything there is bill-boarded and there are no "cubes", something that changes in dungeons.

I will probably turn these bill-boarded building sprites into proper cubes to give a better impression, as well improving on these ground tiles :)

On dungeons, definitely the fov can be improved for sure, glad that you found it good enough :) It was made really quick as the deadline was already looming. Yeah, the boss, special weapon and wells were put in such a way so you had to think a bit before taking on final boss.

That was an attempt to provide a much "lighter" cRPG experience from my other game The Darkness Below, something that could be played casually and be full of auto-combat, riddles, mini games and such stuff and you the party, would only be responsible to explore and find stuff. Combat can definitely be enhanced to make it more interesting, like selecting predefined battle tactics or adding multiple opponents in front of screen, while still keeping it automated but that was definitely out of scope :)

Thanks for your kind words on the game overall! The game development will definitely be continued :)