If I had more time I would've scripted a tutorial segment, but I didn't have time. I was hoping that people picked up on the "x.5" in the UI to show that chaining the same moves is ineffective and did less damage. If I had more time I would've also explained how focus boosts your damage and protect halves the damage of the next enemy attack.
A big inspiration for this game was SMT, and as a stretch goal I wanted to add a press turn like system (exploiting weakness giving you bonus actions), but in the time I had it would've been impossible.